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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
88
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Posted - 2012.09.28 19:59:00 -
[1] - Quote
The caldari one needs a nerf
That thing is going to be stupidly overpowered.
Even more stupidly overpowered than the new lolscorch coercer. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
88
|
Posted - 2012.09.28 22:06:00 -
[2] - Quote
PinkKnife wrote:I'm still lost as to how this statement doesn't contradict itself on 2 or 3 levels Quote:Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones Gallente are for raw firepower, has less DPS/applicable dps than Catalyst/others. Drone projection remains stable at far ranges, uses shortest effective range guns. (50% to small hybrids puts it out to what, 4km instead of 1?) Gallente race specializes in drones, worse dronebay and same bandwidth as Amarr ship.
Drone projection is pretty **** at range.. -¦ Put five warriors on a slicer and see how well they project the damage. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
88
|
Posted - 2012.09.29 10:50:00 -
[3] - Quote
Dato Koppla wrote:I thought that neut/nos bonus was restricted to T2 Amarr ships, it doesn't fit and with how good neuts are now, most probably OP.
Yes because neuts and nos are so ******* good........  |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
90
|
Posted - 2012.10.01 19:55:00 -
[4] - Quote
Hazen Koraka wrote: Edit: Ooh just noticed the PG on these ships though? 8 light missile launchers and you've used up all the base powergrid? o_O
CCP Fozzie wrote:-Decrease all Light Missile Launcher fitting requirements by 2pg and 4cpu |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
90
|
Posted - 2012.10.02 01:16:00 -
[5] - Quote
Victor Gallows wrote:I'm a new player... I want to like Amarr ships, I really do. But, they're always so indecisive in their design. Here we have 2 secondary weapon systems being thrown at the player again: missiles and drones. Can we pick one please, so that if I roll an Amarr alt, I'll know which to train?
Destroyers are supposed to be the second class of ship the player gets into, correct? Why the wishy-washy design in the weapon slots then? This reminds me of the Arbitrator: is it an ewar ship? a drone boat? And, what am I supposed to do with those highs if I trained lasers? The Vexor, being similar and better doesn't have this ambiguity, it's a drone boat with hybrids as it's secondary weapon; that is easy to see and work with.
Now look at the bonuses, and like the guy said a few posts back, "here we are with projectiles on an Amarr ship again." Also, neuts? With drones and missiles? And, possibly artillery because nothing else would match up... My god, do you even see the schizophrenia in this design? It looks like an ugly ducking you should pick ANY other destroyer over until you have 20 million SP and can equip something useful in every slot.
How about 6H, 5T and a laser cap bonus or something? Want to keep the ewar? Then have a laser OR ewar bonus kick in depending on how many of -type- are equipped in the high slots. Please give it a focus of some kind, I don't care what, as long as it has one.
Note: When you redesigned the Tormentor I was able to understand that ship instantly. 4H, 3T, 2 Drones with good speed and a fairly long targeting range for a frigate. It's a kiting ship, drones + link augmenter and beams.
Or you know, you could use your head? |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
95
|
Posted - 2012.10.03 21:25:00 -
[6] - Quote
What on EARTH is the 35 drone bandwith for? having two medium drones..? why on earth would you want that?
Why not just increase the damage bonus instead of giving it the possibility of using drones that are bad against virtually all of its viable targets....... |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
106
|
Posted - 2012.10.06 03:40:00 -
[7] - Quote
Omnathious Deninard wrote: Then how about this 15% drone damage and HP 10% hybrid tracking 4 turret hard points Drones 25/60 Role bonus 25% drone mwd speed
It would be a decent compromise
Would be decent. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
108
|
Posted - 2012.10.06 15:07:00 -
[8] - Quote
Omnathious Deninard wrote:Major Killz wrote: Also, if CCP wanted to improve drone tracking. They could just reduce the base speed of drones. I mean if they're orbiting @ lower velocities they will track better. While maintain some ang/transversal against anything atempting to destroy them.
That is like saying to balance ship, take the nerf bat to all minmatar ships. Bad idea. I'm am not so prideful as to not admit defeat, and I admit that. This was an interesting debate, and it brought up a lot of points that hopefully will be taken into consideration IF ccp ever decides to give drones and a whole a nice overhaul
Actually the main issue with drones applying damage is generally the lag between AB/MWD that causes them to lag behind their targets. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
109
|
Posted - 2012.10.06 18:53:00 -
[9] - Quote
Mikaila Penshar wrote:Lili Lu wrote:Doddy wrote:This world where small ships only shoot other small ships while not webbing them sure is cool. It's called FW and minor plexes in lowsec. The current ship restrictions on minor, medium, and to lesser extent major plexes. It gives worth to tech I frigs and destroyers, and tech I cruisers. It's a blast really.  Obvious sarcasm is obvious- thank you. FW = awfulbroken
The plexes are still a great place to get fights. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
178
|
Posted - 2012.11.09 14:23:00 -
[10] - Quote
Stop putting spike in railguns and going "ohh look at this dps from that range"
Spike isn't a real ammo, its really ******* bad. |
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
208
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Posted - 2012.11.19 02:43:00 -
[11] - Quote
Garr Earthbender wrote:Sheynan wrote:I tried the Dragoon on Buckingham this weekend and actually got good results against a variety of targets. I was able to kill an active tank Hawk though it had a vamp fitted and even got good results against a Thorax (=still dying but only after considerable time, might have killed him, if I had focused his drones down). Furthermore I was easily able to kill a kiting Talwar with just small drones. They look weird when they zap to the target, stop to fire a shot and then zap again, but they still work pretty reliably.
The thing with Buckingham is though that I had to discard a lot of fights because the opponents were either terribly fitted or unreasonably fitted (as in flying Cambions and officer fits). So I urge everyone in this thread to go to Buckingham and try these ships out, the more results we can get, the better. So the drones work good against MWDing ships then? Cause that was/is the problem with drones right? Overshooting, stopping, catching up. Does the MWD speed increase of the drones help make up for how drones work currently?
The Talwar must have been really ****... it should eat drones. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
219
|
Posted - 2012.11.23 05:43:00 -
[12] - Quote
Ares Desideratus wrote:[quote=Alaster Burleson]Edit: Although it will still be out-classed by the expensive specialized frigates like the Vengeance or Hawk. It seems pretty well-rounded to me but we'll see Or anything that moves fast and kills drones well?
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
220
|
Posted - 2012.11.23 17:23:00 -
[13] - Quote
Ares Desideratus wrote:Garviel Tarrant wrote:Ares Desideratus wrote:[quote=Alaster Burleson]Edit: Although it will still be out-classed by the expensive specialized frigates like the Vengeance or Hawk. It seems pretty well-rounded to me but we'll see Or anything that moves fast and kills drones well? And it has to be able to deal with heavy capacitor warfare (we're talking about 3 energy neuts here) and the secondary weapons system, either turrets or launchers. There's plenty of fast **** that could kill it, but they're all expensive faction or T2 frigates and lots of them will die horribly to it; it might lose to some 100 million ISK frigates, but that doesn't matter you see. The same way it doesn't matter for the current destroyers. It's because of Destroyers' low cost and high performance. The Amarr dessie is gonna be an efficient killing machine
No it doesn't.. Just needs to keep range.. |
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